Appare-Ranman!
Appare Ranman!
天晴爛漫!
Türler
- Komedi
Etiketler
tümü 13- AraçlarArabalar99
- ZamanTarihi88
- SahneYabancı88
- FantastikSteampunk80
- Ana KadroAğırlıklı Erkek Kadro79
- DiğerSeyahat79
- AksiyonSilahlar74
- Ana KadroErkek Başrol74
- ZamanAnakronizm64
- ÖzelliklerSamuray41
- AksiyonKılıç Dövüşü41
- AksiyonDövüş Sanatları40
- ÖzelliklerEsmer Ten20
Türler: Komedi. Etiketler: Arabalar, Tarihi, Yabancı, Steampunk, Ağırlıklı Erkek Kadro, Seyahat, Silahlar, Erkek Başrol, Anakronizm, Samuray, Kılıç Dövüşü, Dövüş Sanatları.
#42446
Popülerlik
523
Favoriler
42.4K
Üyeler
#13
Bu Sezon
Popüler TV
#16
Bu Sezon
Puan Sıralaması TV
- Prömiyeri
- İlkbahar 2020
- Yayın Tarihi
- 10 Nis 2020 – 25 Eyl 2020
- Yayın
- Cuma · 21:30:00
- Süre
- 23 dk
- Stüdyo
- P.A. Works
Alternatif Başlıklar
ja天晴爛漫!
enAppare Ranman!
Özet
No dream is too big for Appare Sorrano, a socially-awkward inventor living in a small rural town in Japan in the late 19th century. Fascinated since childhood by the creation of steamships that can connect people across great distances, he's learned to make machines of all kinds from various scientific texts. His goal is to sail across the sea, beyond the sky, and ultimately, to the other side of
No dream is too big for Appare Sorrano, a socially-awkward inventor living in a small rural town in Japan in the late 19th century. Fascinated since childhood by the creation of steamships that can connect people across great distances, he's learned to make machines of all kinds from various scientific texts. His goal is to sail across the sea, beyond the sky, and ultimately, to the other side of the moon.
Unfortunately, through a string of events, Appare finds himself stranded in the middle of the sea on his mini steamship. Floating alongside him is a skilled but cowardly samurai, Kosame Ishikki, who was tasked to keep his eccentric behavior in check. Just when all hope seems lost, a large steamship saves them and takes them to Los Angeles. With no money or plans, they decide to participate in the "Trans-America Wild Race," which gives Appare the chance to build his own automobile, and Kosame the opportunity to use the cash prize to return home. However, against rival racers and unknown challenges residing in the wilderness, just how far will this adventure take Appare and Kosame?
[Written by MAL Rewrite]
Devamını okuDaha az göster
No dream is too big for Appare Sorrano, a socially-awkward inventor living in a small rural town in Japan in the late 19th century. Fascinated since childhood by the creation of steamships that can connect people across great distances, he's learned to make machines of all kinds from various scientific texts. His goal is to sail across the sea, beyond the sky, and ultimately, to the other side of
No dream is too big for Appare Sorrano, a socially-awkward inventor living in a small rural town in Japan in the late 19th century. Fascinated since childhood by the creation of steamships that can connect people across great distances, he's learned to make machines of all kinds from various scientific texts. His goal is to sail across the sea, beyond the sky, and ultimately, to the other side of the moon. Unfortunately, through a string of events, Appare finds himself stranded in the middle of the sea on his mini steamship. Floating alongside him is a skilled but cowardly samurai, Kosame Ishikki, who was tasked to keep his eccentric behavior in check. Just when all hope seems lost, a large steamship saves them and takes them to Los Angeles. With no money or plans, they decide to participate in the "Trans-America Wild Race," which gives Appare the chance to build his own automobile, and Kosame the opportunity to use the cash prize to return home. However, against rival racers and unknown challenges residing in the wilderness, just how far will this adventure take Appare and Kosame? [Written by MAL Rewrite]
Nereden İzlenir
Fragman
